Payday 2 update

payday 2 update

  • We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists
  • Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
  • Revives - gone are the days of reviving your team mate through walls - man up!
  • Your loot bags now show up in a growing pile in your escape car or chopper
  • Added so that the ECM blocks pagers if deployed BEFORE they go off. Warning: they come back after the ECM is done. Then you need to deal with them as usual. The ECM is a delay of the call not a terminator of it
  • Tweaked the escape rate on several heists, lowering the chance of an escape happening
  • Cable ties will no longer be replenished if dropping out and then into a game again
  • Fixed an issue where the game would crash if the player was trading a hostage to get the host out of custody
  • For all stealth crews out there, you can now highlight cameras as long as the alarm hasn't been triggered.
  • Fixed an issue where we changed the interaction point for lockpicking safes, making it work better
  • Improved killer instinct for the AI team. They are more aggressive and more prone to stay alive even on the OVERKILL difficulty. Single player never looked more tempting.
  • Much harder OVERKILL! Yes you got it - now don't cry.
  • More balanced single player sessions
  • We now display mission bags value on PAYDAY for both mandatory and additional bags in stats screen during gameplay.
  • Add ability to upgrade drills with your skill upgrades - you can now upgrade other players drills
  • Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients

  • Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
  • Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight
  • Decreased most SMG weapons and Assault Rifles concealability
  • Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver
  • It will no longer be possible to sneak right in front of enemies
  • Added a Detection Risk ring in the inventory instead of the Concealment bar
  • Fixed various issues with Suspicion and Detection related skills
  • Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing while sneaking
  • Adjusted the weapon concealment values to be less punishing
  • Security cameras have been improved and will now detect you faster - GENSEC have been hard at work
  • Tweaked the detection values based on QA and community feedback

  • Armors have received a dodge value - the lighter you are, the higher chance you have of dodging bullets
  • Further balanced movement rates for all armors
  • Armor penalty now affects steelsight speed, crouching speed and in-air movement speed

  • Team AI on/off setting is now saved when changing contract
  • Can't kick a player at mission end screen
  • Fixed a graphical glitch in end screen when level cap is reached
  • Fixed support for ultra widescreen / eyefinity

  • XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs
  • Prevent terminate contract option if signed out (server in failed/disconnected state)
  • New seeding for contracts. All available contracts will have a chance to be displayed. No more waiting forever for a contract to appear.
  • You can now buy contracts available on Bain will set you up for a fee deducted from your Offshore Account.
  • Improved Payouts!:

The economy has got a major upgrade. After looking at massive amounts of data and collecting player feedback we have implemented and tested a new economy system.

Each contract now has reward dependant on the mission specifics. Some contract amounts can seem low but the REAL value is in stealing additional loot bags. If you sling a lot of Coke for Hector he will compensate you greatly. The reward is different depending on the number of coke bags you clear. On the other hand, if you hit Big Oil it is not at all about bags and more about completion. If you get the engine to the helicopter and escape you get a hefty contract pay. This makes the game more tactical and you have to fight greed on almost every heist

Thanks to everyone who helped out with this!
  • is now balanced so you can chose to play for XP or Money or a middle way. Learn this by playing the heists on different difficulties. There are some anomalies to be found and taken advantage of!
  • NOTE: If you are in a BAG focused mission, go for the additional bags - they pay out many times more than the mandatory bags (for which you get the contract pay). BUT remember - GREED KILLS!
  • Multiday jobs pay out greatly and are very rewarding once you figure out how to move additional bags through them.
  • has reduced its somewhat cluttered info when counting the PAYDAY and contract money for you. You will be presented with a PAYDAY number that shows the amount of money the contract is worth EXCLUDING the LOOT BAGS. This is the offshore account money and 10% of that becomes you spendable cash. Look into it. it is simpler and more straightforward.
  • All cash numbers are now presented as Offshore money until converted to spendable cash.
  • HUD
    • HUD viewpoints no longer clips at the edges
    • Three icons have been added for the drill monitor so players can now see which skills have been activated
    • Weapon modification icons have now been added to the inventory and the loadout menus
    • Increased volume of player armor regeneration sound

    Loot Drop
    • When 2 or more of the same weapon mod is in inventory, that weapon mod no longer drops.
    • Added EXP cards in the loot drop for fast leveling
    • Cash cards now pay $40,000-$100,000

    Masks & Customization
    • Added four new masks
    • Added four new patterns
    • Added four new materials
    • All masks are now shown in your mask stash - now you know how many masks there currently are available and which ones you have received
    • Fixed a mask exploit where the player could abuse the mask system to gain money payday 2 update


    Category: Payday loans

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