"Today is the day. The day the Benevolent Bank goes down. " —The Dentist offering the heist.
The Big Bank is a one day heist in Payday 2 . contracted by The Dentist. It was released on June 17, 2014, as part of the eponymous DLC pack and Update #30. The crew must rob the "Benevolent Bank", which supposedly makes the First World Bank from Payday: The Heist look like a "toy store".
It can be completed in stealth or full-blown aggression.
- Enter the bank.
- Locate and access the server room.
- Get remote access to the computer.
- Start the time lock to open the security gate.
- Re-wire the time lock.
- Restart the time lock and wait for it to finish.
- Rotate the crane until Floyd the pig is above the bank.
- Release Floyd the pig.
- Get the "Beast Drill".
- Drill into the vault.
- Loot the vault.
- Escape (varies with pre-planning).
Ammo Bags, Doctor Bags, Grenade Cases and Body Bags can be bought and placed around the bank during pre-planning. There are 16 areas in the bank where these items can be placed, only one item can be placed on each point, The number of bags that can be placed in the major areas of the bank are:
- 5 on the ground floor
- 3 on the first floor
- 2 on the roof
- 1 in the first-floor vault hall
- 5 in the ground-floor vault hall
Entering the bank, the team must find and enter the server room, which requires a card, drill or ECM to open. Hacking the server will only provide the time lock key approximately 5% of the time. If the code is not on the server, Bain will explain a staff computer in the east-side offices must be used to grant access.
Interacting with the server makes the said computer beep and display a command prompt, so one player should keep using the server whilst the other player(s) keep an eye out for the correct one, which should have a screen message different from incorrect ones. After finding the computer in question, players should tactfully mask up and control the area, taking care to dispatch cameras and guards.
After granting access, a timelock will begin ( 2:30. or 2:00 with time lock glitch asset). Shortly after the time lock is started, a call will come through from a GenSec Dispatcher. The players must answer, similar to GO Bank. If the dispatcher is convinced by the response Bain gives, nothing further will happen. However, sometimes the dispatcher will not be convinced by the phone response and will send two officers to investigate the unscheduled timelock activation. Additionally, Bain can warn of elevators approaching the player's floor: these can contain guards or civilians.
Entering the vault area, players must first progress by using a fingerprint scanner on the vault door, and then activating two green buttons in separate areas to start the time-lock. Hacking the manager's computer for the unlock code, players must then enter it into the vault door keypad, unlocking the door's wheel and allowing the vault to be entered. Moving bags carefully, escaping stealthily requires using the van near the building's south-west garage, or the elevator shafts if purchased.
Do note that guards will be alerted if they see either the time-locked doors open, or the server room door open. It is imperative you eliminate guards that patrol the first area to avoid problems.
Once the alarm sounds, the police will arrive in 30 seconds (or with assets, up to 60 seconds for silent alarms). Players must find and hack the correct employee computer to activate access the vault area; the doors are time locked, and the keypad must be reactivated should the police reach it.
Finding the right computer to hack isn't very hard. Every time someone interacts with the computer in server room, the correct computer will make a beeping noise and flashes an error message on its monitor. There is no limit to how many times the crew can interact with the server computer, so keep checking if you haven't found the right one. Although do note that it takes 5 seconds to complete the interaction process and the screen will only flash the error message for one second, so at best that will be 1 interaction per computer checked. The interactable computers will always be in the eastern offices.
Plan B-1: "The Beast"
Meanwhile, another player must drop the giant piggy-bank for the next sequence. Once the alarm is sounded, a zip-line can be placed on the roof which leads to a nearby crane. Climbing up to the driver cab, the controls must be interacted with four times, with the last use dropping the piggy-bank and its contents into the central bank area. Additionally, players may need to access a maintenance room on the roof (with a security door), as an additional step to unlocking the time-lock doors, if they have not been unlocked yet prior to the heist going loud.
The giant drill, named "The Beast", must be carried in three separate bags into the next area. Additionally, each player should use the case of spares to take a part: The Beast jams only when it breaks, and players must repair it with one-use spare parts to resume drilling. After the drill finally breaks through, the vault door must be interacted with, at which point it can be accessed.
Plan B-2: Thermite
Note that the process of dropping the pig and carrying of the drill parts will be not needed if the Thermite asset was purchased. Save for breaking into the time-lock room on the roof (if necessary), players do not need to head to the roof, but instead have to pick up the thermite pack; after getting it from the location of choice, it can be taken straight to the vault for placing.
Within the vault there will be several locked caged areas (anywhere from a minimum of 2 to a maximum of 6. the number varies depending on difficulty) - each can hold baggable loot such as stacks of cash or gold, along with safety deposit boxes. These cages can be opened by the keys which can be found in the surrounding area, or alternatively with the keys obtained from the Key Box, which typically spawns somewhere on the map. The cage doors can also be opened by drilling, using an OVE9000 power saw, or with C4 charges.
Once the players have secured the needed amount of loot, a minimum of 4 bags must be moved outside the vault and towards the escape marker. The pre-planned escape scenario then plays.
Aside from the standard plans, there are three alternate escapes available in pre-planning, all of which cost 6 favors. Each escape option has its own advantages and disadvantage. The escape options are as follows:
- Basic Stealth Escape - The Van: If the alarm hasn't sounded and players haven't bought "The Elevator Trick". bags must be moved to the van parked in front of the southwest garage. If the garage door is closed, bags must be thrown from the roof access area on the floor above to avoid an alert, as the main bank is the only other exit. If the alarm is raised at any time, the van will leave and players must escape by other means. Only an option in stealth.
- Basic Loud Escape - The Helicopter: If the alarm has sounded and players haven't bought another escape, a helicopter carrying a loot cage arrives at the roof, which players fill with loot before boarding to escape. Given the position of the vault and the helicopter's landing site, there is a lot of ground to cover and snipers to deal with, making it a high-risk option.
- Bus Stop: Using a phone in a vault-area office, a driver rams a stolen bus through the bank wall, creating a hole from the vault area to an adjacent parking lot. Players then climb through the bus to the lot, where the escape vehicle is waiting. Only an option if the heist goes loud. The Bus Stop escape is a more effective loud escape option than the chopper or C4 escape. This is because the "bus stop" is relatively close to the vault, arrives as rapidly as all other escape options, and does not subject the crew to sniper fire, not to mention the particularly entertaining prospect of ramming a city bus through a wall to escape. Note that while enemies will not spawn in the parking area on the other end of the bus, they can and will follow heisters through the bus.
- C4 Tunnelling: Players use C4 to blow a hole into an adjacent worksite, where a zip-line leads to a dump truck. The crew then needs to load the truck with loot bags (one at a time, using the zip-line), before using it to escape. Loading all the loot is slow due to reliance on the zip-line, and this route is also extremely exposed; a total of 4 snipers continuously spawn in a building across the street, making it riskier than the other escape assets. Only an option if the heist goes loud.
- The Elevator Trick: The crew opens an elevator door in the vault area, before making a drop (you can get back up via a ladder in the other shaft) through a revealed elevator hatch. Landing in the basement garage, an escape van waits a few meters away. As the other options draw great attention, this is the only alternative stealth escape; however, it can be used regardless of alarms, also making it ideal for loud escapes (due to its location).