Enemies (Payday 2)

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This is the list of Enemies in PAYDAY 2. along with detailed descriptions. A table containing all head shot multipliers and health values for these enemies can be found at the bottom of the page.


Security Guards & First Responders

"The standard security guard, poor schmucks who just happen to get in the way of big bad robbers too often - these guys won't pose too big a threat. A quick blow to the head with your rifle should do it. " —Bain's description

The Security Guard is the weakest enemy in game with only 30 hp (51 on Deathwish), armed with various small arms and a side handled baton for melee.

There are several variations of the standard security guard:

  • The most common type is the white-shirted Washington Security guards that dots various maps and heists. These guards comes in three sub-types:
    • A Caucasian-Hispanic guard that carries a Chimano 88 handgun.
    • An African-American guard that carries a Chimano 88 and wears ballistic vest. (Pictured) The ballistic vest does not affect his durability. This variant is mostly seen in security rooms, but can also be seen patrolling in some heists.
    • An African-American guard that wields a Compact-5 and wears a cap. 
  • In the Armored Transport DLC heists, guards also spawn with the transports. They have the same behaviour and same weaponry, but wear red GenSec uniforms and are slightly more durable than standard security guards. They also appear in GO Bank. either as default spawns or sent in by Hillary, a GenSec dispatch, as part of the level's random events.
  • A third relatively uncommon variant wears a black suit, sunglasses and uses a flashlight, reminiscent of Secret Service or similar government operatives. These appear in Day 2 of Big Oil. Day 2 of Firestarter. Day 3 of Framing Frame. Transport: Train Heist. and Hoxton Revenge .
  • Big Bank has four unique security guard variants, which can be distinguished with their green-themed suits. They are all armed with the Chimano 88 pistol:
    • A Caucasian-Hispanic guard.
    • A bald African-American guard.
    • A Caucasian guard with visible facial hair and wearing a green jacket. This variant only patrols the vault area.
    • A Caucasian guard wearing a flak vest and a pair of sunglasses. This variant only appears in the security room.
  • Hoxton Breakout contains several prison guards at the start of Day 1 escorting Hoxton to his re-trial. They wear white shirts and are armed with Bronco .44s. Prison guards have several different model variants, including female prison guards.
  • The Alesso Heist has new guard models that are different from regular guards. These guards wear a vest with SECURITY written on the back and combat trousers. They patrol the arena as well as the loading dock at the bottom. They are armed with the Chimano 88 .
  • The Golden Grin Casino has a new guard model. This model wears a suit and patrols the front and back of the casino. They are armed with the Chimano 88 .

"The bread and butter of the police force, normal coppers have standard training and a pretty good aim, though their survivability and firepower are limited. " —Bain's description

Also known as the police officer or street cop, these police officers use either the Chimano 88 pistol, Bronco .44 revolver (as of Update #13 ), Reinfeld 880 shotgun, or Compact-5 submachine gun. For melee they use a police baton. They tend to arrive at the heist location about 20 to 30 seconds after an alarm is raised, and are the first responders.

There are several variations of police officers, each wielding a different weapon:

  • A Caucasian officer wearing a police hat (Pictured). They used to wield the Chimano 88 pistol but were later "upgraded" to Bronco .44 revolvers after a patch.
  • A bald African-American officer with a pair of sunglasses. They wield the Chimano 88 pistol.
  • An African-American officer wearing a police hat and a jacket. They wield the Reinfeld 880 shotgun.
  • A Caucasian officer wearing a police hat, sunglasses and a Kevlar vest. They wield the Compact-5 submachine gun. The Kevlar vest has no impact on their health.

All variants of the Metropolitan Police carry nightsticks, which they will employ against the player crew in close quarters.

Street cops, like security officers, have the ability to cuff players.

On lower difficulty levels, street cops appear throughout the first assault wave, but are rarely present afterwards. On Overkill difficulty, they do not appear at all aside from the one or two pairs who arrive in police cars on certain heists; the Hostage Rescue Team usually arrives first, 10–20 seconds after the alarm is triggered.

Note that in heists like the Jewelry Store. Mallcrasher. Ukrainian Job and GO Bank. Metropolitan Police officers can occasionally spawn outside of the main objective. One or two of them will be a normal uniform cop, while the other one will be wearing a Kevlar vest. Two of the warehouse guards on Day 2 of Election Day (assuming the correct van was tagged or the entire database was retrieved on Day 1) will be Metropolitan Police as well. They function just like the guards when they see a criminal; the only main difference is that when they're killed, no pagers will need to be answered.

It is worth noting that due to the structure of assault sequencing, aggressively eliminating a significant quantity of first-responder police officers can greatly accelerate the arrival of the first assault wave. Players should exercise caution and, if possible, prolong a 'standoff' state as this will buy them (or their drills) more time to work in relative safety.

Rarely, Bronco .44-wielding Metropolitan Police officers may appear during assault waves on higher difficulties. They should be considered high priority targets as they can deal a lot of damage very quickly. They can easily be identified by their hats (similar to the officer pictured) and the distinctive report of their revolvers.

  1. Metropolitan Police:

Generally, they might be lightly armed and lack armor, but our regulars shouldn’t be underestimated. They are almost always first on the scene, and fight hard to protect their city. Their kit is variable. Most carry the standard issue Chimano, but some will also pack the Reinfeld, the Compact-5 or even a Bronco.

My Notes:  MPD rank-and-file. And a light breakfast for the bad guys. These units are poorly armed and armored. They might be the first responders, but being the first response doesn't mean being the best response. I can't fault their spirit. But they need to learn when to hold back, and let the heavier teams get on the scene, 'cos these guys are getting turned into ground chuck.

  1. Security Guard:

Unarmored and very lightly armed, usually with nothing more than a Chimano, Security Guard’s still pose a significant threat due to their pagers. With the press of a button, a vigilant Security Guard can raise the alarm, which will bring better suited reinforcements.

My Notes:  About the greatest threat they pose to the clowns is raising the alarm when they see them, ‘cos they ain’t worth wet paper in a fight. Not that that stops them trying. A lot of these guys are ex-MPD. Maybe pensioned off after being injured in the line of duty, or just gave up their badge hoping for an easier, less dangerous life.

  1. GenSec Security:

GenSec is the biggest private security company in the world, and these red-bereted officers fill the ranks of their footsoldiers. They wear very light armor, and are most often armed with Chimanos, though a few supporting units may carry Compact-5s.

My Notes:  GenSec makes a lot of money providing private security, but they ain’t spending it on these guys. They’re nothing more than drivers and baggage handlers armed with a pistol and dressed in t-shirts. They might deter bag-snatchers but they ain’t gonna do squat in a real fight. And those goddamn red berets make an inviting target for a heister.

The small laser attached to the trigger-guard.

Source: payday.wikia.com

Category: Payday loans

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