This activity page will offer:
- A mousetrap car construction challenge
- An arena for building and testing design ideas
- An opportunity to critique the mousetrap car's performance, redesign it, and retest it
Includes a QT movie of a mousetrap car in action.
An online photo album of winning mousetrap car designs.
Contest Rules :
- Design a vehicle powered by the release of a mousetrap spring.
- The vehicle must cover a flat distance of 5-meters in the shortest amount of time.
- No additional power source can be applied to the vehicle.
- Teams of two students should work on each design.
- You cannot use more than $5.00 worth of material in the construction of the car.
- All teams must wear protective eye gear when assembling and launching the vehicle.
It is essential that students wear protective eye gear when building and launching the mousetrap cars. They should also be mindful of the "snap" of the mousetrap bar and use caution when opening, setting, and releasing the tension bar. Do not use rat traps. Rat traps can easily break a finger when snapped shut.
Part 1- Candy Box Design
- Work with a partner. Examine the images of mousetrap cars that have been printed out by your instructor.
- With the entire class, discuss the basic elements of designing a mousetrap car. Make a list. What design elements should be common to all cars? What is the sequence for assembly? Is there only one way to build a mousetrap car? Which parts of the design can be customized? Share your ideas.
- Break up into teams. Your first challenge is to build a non-powered vehicle. To get you started in the basic design, you'll use a flat, rectangular candy box. Since these boxes are constructed with heavy stock material, they will offer a stable platform on which to attach the trap and assemble the vehicle.
- Discuss the placement and type of wheels that you will use. Will your car be supported by four wheels or will it have a tricycle design? Do large wheels work better than small ones? Does wheel width affect performance?
- Use what you've learned to create a blueprint for your prototype mousetrap car. Don't be extravagant. Keep the design simple. Remember, this first test car is not powered.
your blueprints with your instructor. With you teacher's approval assemble this non-powered vehicle.
- After testing your vehicle by pushing it along the ground, improve its performance. What changes can result in a more stable and longer traveling vehicle? How can those changes be implemented? With your instructor's approval, update your design.
Part 2- The Power Plant
As you learned, the energy needed to propel the mousetrap car comes from the spring of the trap. When the spring is pulled back, it stores energy. With a controlled release of this tension, the energy can be transferred into the spin of the car's axle.
- Review the design printouts so that you understand the nature and action of the mousetrap.
- Compose a new blueprint that shows the placement of the mousetrap on your candy box chassis. Include any design changes that are necessary to accommodate a pull string. Remember, one end of the pull string is tied to the spring bar of the trap. The free end is wrapped around the power axle. As the mousetrap spring shuts close, the movement of the controlled release is transferred to the spin of the axle.
- Share this updated blueprint with your instructor. With his or her approval, assemble this powered version of the mousetrap car. Make sure that you adhere to the construction techniques and design you identified in your blueprints.
- Test the design. Does the car travel the fixed distance of the track (5 meters)? How long does the car take to travel this distance? How can it move quicker? Where is energy lost? How can the action of the mousetrap more efficiently be converted into movement of the car? Think about these parameters. Redesign your car to test these factors and improve its performance.
- Think about it. Can you gain an advantage with a longer "pull bar"? Will leverage increase the effectiveness of the mousetrap action? With you instructor's approval, design an experiment that would test if an extended bar would produce a more efficient car, then build your design.
Participate in a classroom contest. Have the instructor identify a flat race area that is five meters in length. See how long it takes each car to complete the distance. Keep tweaking the design. Which team improves the most? Which team has the best design? What design elements are most critical to the design of a mousetrap car?